top of page
Forbbidden House Website Art_edited.jpg

D&D 5E Modules

As a Dungeon Master, I design and run modules for all levels of play. With over 200+ games under my belt, I decided to start formalizing and publishing my modules for the wider D&D 5E community to enjoy.

The Forbidden House

Requirements:

 

  • Player Handbook

  • Dungeon Master’s Guide

  • Monster Manual

  • 3-5 players. Players can start anywhere from levels 4-6 in this adventure.

​​This module has links to D&D Beyond Content. If you do not own the content, the links will offer you an option to purchase them.

Overview:

Nestled in the quiet hills of the Blackwood Forest, the Solomon Mansion rests on a lone hilltop. Home to the eccentric collector Gerard Solomon, the estate was known to host all manner of extravagant galas and lavish balls. To secure an invitation to one of these events is no mean feat, and much of the goings on in the mansion are still shrouded in mystery.

 

And yet, the mansion has gone silent in recent days. Its usual guests have yet to receive another letter stamped with the Solomon family crest formally inviting them to another wondrous event. The regular orders for cheese, wine, steaks, and fruit have dried up. Even the regular servants that once traveled into town for supplies have ceased to make their scheduled trips. 

 

This eerie silence surrounding the estate has raised many questions. Did Gerard’s lavish lifestyle of exquisite feasting finally catch up to him? Did he decide to abandon it all in pursuit of his latest adventure around the world? Was he murdered by a greedy member of the Solomon family hoping to claim the treasures in his mansion for themselves.

 

Whatever the story may be, the only way to determine the truth would be to climb the mountain to reach the estate. Luckily, a carriage company has provided suitable transport up the mountain to the lodge. In fact, they are offering their services free of charge for those who would investigate the mansion and report back.

Wolfblood Island

Requirements:

 

  • Player Handbook

  • Dungeon Master’s Guide

  • Monster Manual

  • Van Richten's Guide to Ravenloft

  • 3-5 players. Players can start anywhere from levels 8-10 in this adventure.

​​This module has links to D&D Beyond Content. If you do not own the content, the links will offer you an option to purchase them.

Overview:

In ancient times, the wolf known as Fenrir stalked the land. A gargantuan lupine beast of terrifying fury, it was said his jaws could reach into the vaults of the heavens even as his claws would delve into the earth itself. Possessed of a frighteningly voracious appetite, it was said the great beast was almost unstoppable even at its young age.

 

To stop its terror, the gods fashioned a series of magical chains to bind the terrifying beast. The final chain used in his binding was forged from mythical ingredients. Tricking the beast in a contest of strength, the gods bound the creature. While the beast remained bound, one of the gods lost a hand to the creature's jaws. And so a price was paid in blood on the island, and the wolf remained chained there for millennia.

 

And yet, it seems all is not well. The neighboring islands speak of howls in the air, of rumbling in the sky. The earth quakes as if a monstrous beast thrashes it. Fenrir might be slipping his bonds. Should the wolf be freed, it would spell the end of humanity. The wolf would roam the world, swallowing the seas and devouring the stars.

 

And so your mission begins. Your job has been to investigate the happenings on the island and to secure the wolf back into its bindings before it spirals beyond your control.

bottom of page